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It’s a phenomenal effort and hopefully DICE and EA can see that, and something they’re actively discouraging. As a result this project is something we may not see the like of again in a Battlefield game, a project that’s been worked on for eight years and completely changes what the original developer created. DICE stopped supporting modders after the release of Battlefield 2, they cut them out of the equation, forcing budding developers to look elsewhere. Project Reality is something that can’t be done anymore. Some of the features are present in more recent Battlefields, such as laser designating targets, and ragdoll physics for bodies, but the mod doesn’t aim to recreate the later games in Battlefield 2, it moves the game more towards a simulation. It tweaks the game to make weapons more deadly, med packs more rare, and death more likely. It adds new features, vehicles, weapons, factions, maps, audio, vegetation, and classes.
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